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Himanshu Bedi

Creative & Technical Director

Based in mumbai, India. • +91 9920660814 • Himanshu.bedi@yahoo.com • Pixelmonk.in • linkedin.com/in/himanshubedicg

I'm a Chief Technology Officer (CTO) of Virtual Production with a strong foundation as a CG Generalist and VFX supervisor, I bring a unique perspective to every project, with over 13+ years of experience to the table, currently based in the bustling city of Mumbai.

have worked across a diverse range of industries including TV, Commercials, and Virtual Production (AR/VR).

As a CTO with over 13+ years of experience, I bring a unique perspective to every project, combining my skills as a CG Generalist and VFX supervisor with a passion for the art of production. From TV to Commercials to Virtual Production (AR/VR), I have worked across a diverse range of industries, constantly expanding my expertise and delivering successful project outcomes that exceed expectations. 

 

I have the privilege of working closely with renowned film directors Vikram Bhatt and Mahesh Bhatt, understanding their unique requirements and executing them with precision by collaborating effectively with the technical team. This experience has been both challenging and rewarding, allowing me to push my creative boundaries and gain invaluable insights into the art of filmmaking.

 

What sets me apart is my ability to manage multiple projects simultaneously, deftly ensuring that each is completed on time and within budget. Collaborating closely with 3D and VFX Supervisors, Line Producers, and Production Coordinators, I have honed my skills in problem-solving, troubleshooting, and effective communication with clients and team members alike.

 

I am a dedicated CTO committed to delivering exceptional work that not only meets but exceeds expectations. My extensive knowledge of 3D software and VFX techniques allows me to tackle any challenge with confidence and precision. 

 

As I continue to explore innovative ways to enhance the production process, I am currently focused on utilizing cutting-edge tools such as NDisplay, NCam, ReTracker Bliss, and Ultimatte to streamline virtual production workflows and deliver even more exceptional results. With a track record of managing multiple projects from ideation to delivery, I am confident in my ability to exceed expectations and bring my skills and experience to the forefront of every project.

Work experience

Chief Technology Officer (CTO)

PixelMonk

08/2024 – Present

  • Supervising UnrealEngine projects for full CG animation and Virtual Production VFX 

  • Preparing, Designing, and building a pipeline for integrating UnrealEngine into the current pipeline

  • Liaising with different departments and projects to work out new ways of introducing real-time Workflows 

  • Building and designing VR experiences

  • Modeling, Shading, and Lighting for CG Workflow 

  • Working in 3DsMax, C4D, Phenix FD for Rendering in Octane, VRay and UnrealEngine 

  • Leading R&D projects for using Unreal Engine and Real-time rendering for VFX, film, and TV. 

  • Designing, planning, and producing a number of AVs, Films, and TVCs. 

  • Responsible for timely delivery and staying within the budget by leading 15+ Artists in various departments such as modeling, shading, texturing, rigging, and animation.

Chief Technology Officer (CTO)

Loneranger Production
08/2022 – 08/2024

  • Supervising UnrealEngine projects for full CG animation and Virtual Production VFX 

  • Preparing, Designing, and building a pipeline for integrating UnrealEngine into the current pipeline

  • Liaising with different departments and projects to work out new ways of introducing real-time Workflows 

  • Building and designing VR experiences

CG Generalist/Creative Director

PixelMonk
02/2016 – 08/2022

  • Modeling, Shading, and Lighting for CG Workflow 

  • Working in 3DsMax, C4D, Phenix FD for Rendering in Octane, VRay and UnrealEngine 

  • Leading R&D projects for using Unreal Engine and Real-time rendering for VFX, film, and TV. 

  • Designing, planning, and producing a number of AVs, Films, and TVCs. 

  • Responsible for timely delivery and staying within the budget by leading 15+ Artists in various departments such as modeling, shading, texturing, rigging, and animation.

Technical Director/CG Supervisor

The WorkShop
02/2015 – 01/2016

  • RND in 3D Quality output, Projection Mapping, and Game Development, 

  • Custom tools for 3Ds Max, Unity (C#), and After Effects for an easy and fast workflow. 

  • Creating presets For Liqud\Fire Simulation in Phenix FD and Grooming in Ornatrix. 

  • Responsible for maintaining a track record of producing high-quality CG output from concept to final animation render as per client requirements.

CG Generalist

Famous Studios
03/2014 – 01/2015

  • Modeling, Shading, and Lighting for TVCs workflow

  • Working in 3DsMax for rendering in VRay and Cinema4D

  • Leading R&D projects using 3DsMax VRay for use in workflow

Senior 3D Artist

Vertex Volt Pvt Ltd
02/2012 – 12/2013

  • Supervising the modeling and texture/shading team for multiple projects.

  • Talking, liaising, and planning with other departments to manage deadlines and the pipeline.

  • Problem-solving technical issues regarding large, complex environments and characters with a very tight turnaround time.

  • Modeling assets for mental ray rendering in 3DsMax. 

  • Taking art direction from both the Director and art director and feeding it through into the team to maintain the strong artstyle.

3D Artist

Image Devices

02/2010 – 01/2012

  • Modelling and texture/shading for multiple projects.

Modeling Artist

Master Pieces

06/2009 – 01/2010

  • Modelling and texture/shading for multiple projects.

Software & Skills

CG Softwares

Virtual Production

  • NDisplay - LED Wall Setup With Unreal Engine.

  • NCam - Camera Tracking System for creating a bridge between virtual and onSet Camera.

  • ReTracker Bliss - Alternative of NCam

  • Ultimatte - Realtime Green Screen Compositing.

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